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Narrative Space in VR Film: A comparative analysis of cinematic virtual reality and slow cinema

  • This master’s thesis explores the intersection between cinematic virtual reality (VR) and slow cinema, focusing on their narrative space and time dynamics. Through a dialogue between these two mediums(genres), the thesis aims to delineate how cinematic VR can draw from the spatial and temporal formal devices of slow cinema. By providing definitions of cinematic VR and slow cinema and identifying how each medium specifically employ narrative space and time, coupled with content analysis of exemplary case studies from both mediums, this research seeks to identify translatable elements of slow cinema for cinematic VR both in theories and in the realm of practice. The study contributes to the understanding of ideal time and space for storytelling in VR, aspiring to the potential remediation of slow cinema aesthetics to envision a ‘slow VR’ genre.

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Metadaten
Author:Media Haqshenas
URN:urn:nbn:de:hbz:832-epub4-29941
DOI:https://doi.org/10.57683/EPUB-2994
Referee:Lena Thiele, Frédéric Dubois
Document Type:Master's Thesis
Language:English
Publishing Institution:Hochschulbibliothek der Technischen Hochschule Köln
Granting Institution:Technische Hochschule Köln
Date of Publication (online):2025/08/26
GND-Keyword:Film; Virtuelle Realität
Tag:Cinematic VR; Film; Long Take; Slow Cinema; Virtual Reality (VR)
Page Number:68
Institutes:Sonstige / Sonstige
Dewey Decimal Classification:700 Künste und Unterhaltung
Open Access:Open Access
Licence (German):License LogoCreative Commons - CC BY - Namensnennung 4.0 International