Volltext-Downloads (blau) und Frontdoor-Views (grau)
The search result changed since you submitted your search request. Documents might be displayed in a different sort order.
  • search hit 17 of 149
Back to Result List

How Digital Strategy and Management Games Can Facilitate the Practice of Dynamic Decision-Making

  • This paper examines how digital strategy and management games that have been initially designed for entertainment can facilitate the practice of dynamic decision-making. Based on a comparative qualitative analysis of 17 games—organized into categories derived from a conceptual model of decision-making design—this article illustrates two ways in which these games may be useful in supporting the learning of dynamic decision-making in educational practice: (1) Players must take over the role of a decider and solve situations in which players must pursue different conflicting goals by making a continuous series of decisions on a variety of actions and measures; (2) three of the features of the games are considered to structure players’ practice of decision-making and foster processes of learning through the curation of possible decisions, the offering of lucid feedback and the modification of time. This article also highlights the games’ shortcomings, from an educational perspective, as players’ decisions are restricted by the numbers of choices they can make within the game, and certain choices are rewarded more than others. An educational application of the games must, therefore, entail a critical reflection of players’ limited choices inside a necessarily biased system.

Download full text files

Export metadata

Additional Services

Search Google Scholar

Statistics

frontdoor_oas
Metadaten
Author:André Czauderna, Alexandra Budke
URN:urn:nbn:de:hbz:832-epub4-15258
DOI:https://doi.org/10.3390/educsci10040099
ISSN:2227-7102
Parent Title (English):Education Sciences
Year of Completion:2020
Publisher:MDPI
Document Type:Article
Language:English
Date of first Publication:2020/04/08
Date of Publication (online):2020/07/09
GND-Keyword:Computerspiel; Entscheidungsfindung; Lernspiel; Probemlösen
Tag:Decision-making; Digital games; Game design; Game-based learning; Gameplay loop; Geography education research; Polytelic conflicts; Problem-solving; Qualitative research
Volume:10
Issue:4
Page Number:24
Institutes:Kulturwissenschaften (F02) / Fakultät 02 / Cologne Game Lab
Dewey Decimal Classification:300 Sozialwissenschaften
Open Access:Open Access
DeepGreen:DeepGreen
Licence (German):License LogoCreative Commons - CC BY - Namensnennung 4.0 International